Coping with Depression by Creating 3D Comics

After seeking help for depression, the artist Kiwi has found a unique and creative way to cope with it - creating 3D comics. This story will inspire you not just to be creative, but how creativity can change yours and others lives.
At The Beach

How did this project get started? What inspired you?

Ever since the first-generation iPad Pro came out in 2015, I’ve wanted to use it to create my own comic. Unfortunately after buying the Apple Pencil I discovered I was no artist. Also, I didn’t really have any idea for a comic. It was only four years later after seeking help for depression that I had an idea for my comic. The idea for the main character “Depressed Kiwi” was easy enough as I’m from New Zealand and the Kiwi is our native bird. It also helps that they are super cute.

Why did you choose uMake to create this project?

With my comic idea underway, I still had the issue of not being able to draw. I spent the last four years pursuing photography and decided to use my photos as the background for my comic. However, this still left the issue of somehow drawing my main character. I thought about buying the Apple Pencil again but was worried my drawings would still look terrible. Then out of nowhere, the idea of using 3D models came to me. After that, it was just an issue of finding an application on the iPad that suited my needs.

Kiwi’s 3D drawing in uMake

What other design tools were you maybe considering or did you use for this project?

Initially, I used an app called MediaBang to create panels for my comic, but I have since moved to Affinity Photo for its more advanced editing tools.

I then used ArtCard and BeCasso to apply filters to my photos to give the background a more desired cartoon look.

For the main character, I tried using the following 3D modeling programs; Shapr 3D CAD modeling, Sketch 3D, OnShape 3D CAD, Morpholio Trace – Sketch CAD, SketchUp Viewer, and Sketch 3D to name a few. Unfortunately, these didn’t meet my needs for various reasons. The main one being ease of use and the ability to export to full-screen photos.

How did uMake help you? We’re there any unique features in uMake that you took advantage of or that made the project easier?

Being my first time in the world of 3D modeling I didn’t know what to expect or even know how to go about using the program. I found the in-app help guides and example models very useful to get started with. It was certainly challenging using curves and lines to start making 3D shapes. 

Over the past six months of using uMake, there have been several updates that have made the overall use of this app easier for me. The latest being the use of favorites to store colors. This helps tremendously when dealing with different designs and trying to match colors previously used. 

What was your design process? How did uMake fit in that process?

First, I would use the Pages app to storm ideas for a comic. Then I would separate the story into five panels.

Next comes the image part. Thinking of photos to use and how to position my main character in them. Taking my photos, I would run them through an app called ArtCard or BeCasso to get a more cartoon look.


Using uMake I would load the processed image into the background and position my 3D character accordingly. Depending on the scene I would need to create some additional 3D objects (such as food, drink, and a table to put them on).

Once everything looked ok, I would use the ‘save as photo’ option from the Export menu.
I load up the exported photo into Affinity photo and place it in its allocated panel.
After all five panels were filled, I upload the finished comic via Safari.

Being in Japan, I had the comic translated into Japanese with the help of my biggest fan who uses the second main character “Akari chan” to tell her story.

Broken cathedral

Did the mobile nature of uMake help you at all in the process?

I use my iPad 90% of the time and because of its portability, I carry it with me all the time. Having a 3D app on my iPad makes sense for me and uMake fits that well.

What was the final outcome of the project?

My first comic was quite impressive that I was encouraged to keep working on producing more.

Do you have any future plans for the project?

I plan to continue making new comics each week. Adding new characters and using uMake to its full potential. For example, making 3D environments for my characters to interact with, to more easily tell their stories.

Also, I’m hoping if or when the comic becomes more popular I can start making 3D printed characters from the comic. 

Wouldn’t it be nice…

What would you recommend to other uMakers when working on projects?

Patience. Make use of the help available whether it be from the in-app help tutorial videos or the forums. I’ve found the support to be first-class. 

When I first used uMake, I couldn’t do some of the things I can do now. I started off with a basic character made from 3D shapes (circles and triangles), and now I’m making more complex models. But I’ve still got a long way to go as I’m a slow learner.

What would you like to see from uMake in the future?

These will be different for each person using uMake, but for me, the following would be nice. The ability to export photos with shadows when the shadows feature is turned on.

The ability to position lights to create shadows where you want them to be.

Sorting designs. Currently, when you create a new design it shows up at the bottom right of your current designs. It would be nice to ‘drag and drop’ and place them between previous designs. More of a housekeeping/tidying thing. Useful when working with a lot of designs.

The ability to switch between syncing automatically and manually. Currently, after exiting a design it automatically starts syncing it to the cloud.

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