3D Design at School

In 2014, the School recognised that pupils were not getting sufficient opportunity to develop their IT skills within the mainstream curriculum. Increasing the number of computer rooms failed to meet the growing demand across the full range of subjects taught here at the BSP. It was for this reason that we moved to a one to one deployment of tablet devices. After much consideration and debate, the chosen device was the iPad!

How did this project get started? What inspired you?

In 2014, the School recognized that pupils were not getting sufficient opportunity to develop their IT skills within the mainstream curriculum.  Increasing the number of  computer rooms failed to meet the growing demand across the full range of subjects taught here at the BSP.  It was for this reason that we moved to a one to one deployment of tablet devices.  After much consideration and debate, the chosen device was the iPad!

As I was responsible for this project, I had to be certain that I led by example.  I already had my own iPad so I had done a great deal of research during the previous few years.  I was pleasantly surprised to see how quickly apps came to the market place.  It was also wonderful to be able to develop working relationships with the app developers. Could you imagine having a chance to talk to Microsoft Word programmers to share you opinions?  Never!

 I am a teacher of Technology so I was keen to start using the device to create 3D models with the younger pupils and this was proving to be quite difficult.  I remember buying a number of apps with 3D in the title only to be shocked and surprised at just how poor these were! Then I came across 123D Design by Autodesk and I immediately knew that I had something that I could use in the classroom.  I developed a good working relationship with developers at Autodesk and I introduced a 3D program for Year 9 (13 years old ) pupils.  It was so good to see the iPad being used by a group of pupils in a standard classroom.  This course was incredibly popular with the students and helped me to prove just how versatile the iPad was as a teaching tool.

To my absolute horror, this app was removed from the market place with little or no warning.  It left me feeling let down and worried about what I would do next.  I spent time researching apps and came across uMake!  I really wasn’t sure what I had found at that point, or if it was something that I could even work with in the classroom.

uMake was exactly what I had been looking for; indeed, it surpassed all of my expectations.  I wasn’t restricted to drawing strictly geometrical shapes.  It would offer all my pupils something that they would be interested in.

 uMake is a truly amazing 3D app that allows you to create 3D shapes way beyond the CSG system that 123D Design was based on.  Mostly importantly, there is someone to talk to, to seek advice and help from.

Why did you choose uMake to create this project?

There was no question that this was by far the best app on the market and it remains the only quality 3D app that does not require users to employ an Apple Pencil.  The power of uMake allowed me to reshape the project to give pupils greater freedom to work in areas that interested them as I knew uMake would allow them to create any 3D outcome.  It was so pleasing to see how quickly children became familiar with the interface and wide range of powerful tools.  Our pupils are digital natives who find manipulating 3D shapes by using only their fingers on a screen incredibly natural.  We have also witnessed so many enhancements to uMake over a number of years that have made us much more efficient designers of 3D products.

What other design tools were you maybe considering or did you use for this project?

This is easy to answer as there are no other credible alternatives unless you have access to an Apple Pencil and an iPad Air 3rd Gen or better!

How did uMake help you? We’re there any unique features in uMake that you took advantage of or that made the project easier?

Pupils found it incredibly easy to create sketches and then to rapidly change them into 3D models.  The ability to work at any given point in 3D space was something I had not experienced before.  Pupils throughly enjoy being able to apply textures to 3D objects to create more realistic outcomes.

It was so pleasing to see just how much time the uMake team were willing offer me to help me make the best use of their app to support our children’s learning.

What was your design process? How did uMake fit in that process?

This project was designed to teach children how to use a tablet to create a wide range of 3D objects.  We stared with basic shapes such as a cube and then employed the copy command in three different planes to create simple block characters.  We then went on to use layers to help them simplify a drawing whilst producing more complicated outcomes.  Pupils were then challenged to use tools like revolve, array, spline edit etc..  We also give pupils the opportunity to 3D print their models by exporting stl files directly to the printer.

Did the mobile nature of uMake help you at all in the process?

It is wonderful to be able to work anywhere and at anytime.  Technologists are so used to being restricted to working in specialist spaces like computer rooms however with uMake this is no longer necessary!  Pupils can even work independently anywhere in their home or even whilst traveling!

What was the final outcome of the project?

Pupils have produced a enormous range of outcomes that we are pleased to be able to share.

Do you have any future plans for the project?

I want to see this project respond to the needs, interests and dreams of my pupils.  As uMake continues to enhance this application then my pupils will have greater freedom to pursue personal goals.

What would you recommend to other uMakers when working on projects?

Plan with care, make maximum use of layers and share your experiences.

What would you like to see from uMake in the future?

It would be wonderful to be able to animate 3D objects to show detailed functionality. I would also like to be able to create photorealistic rendered drawings within the application.  We are now looking to use Qlone to import 3D scans to guide pupils when constructing their new 3D models.  We will then share with Sketchfab to publish outcomes for the rest of the World to view!

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