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From 2D Painting to 3D Modeling: Our Conversation with Pony

July 19, 2017

With the boom in virtual and augmented reality, and the move to 3D content from companies such as Facebook and Snapchat, there’s no better time to learn about 3D content creation. uMake started with the idea to make creating in 3D easier than ever, and we are excited to see our hard work in practice, >>

What’s your backup plan?

July 19, 2017

The more we use our devices, the more we create and thus the more data we have that is at risk of being lost. Losing your data can really ruin your day (or week) wether it is your fault or not. Backing up your data is the best way to prevent losing it, and while >>

The Race for 3D Content

July 13, 2017

We’re witnessing the biggest renaissance in the 3D design space in 40 years. Here’s a look at the past and the future of 3D design creation platforms. Illustration by Tony Babel The excitement about Apple ARKit and advancement in technologies like AR and VR raised an important subject: 3D content. Like any other publishing platforms, AR >>

Le Mans Prototype Design Challenge: The winners

June 20, 2017

The celebrate one of the most iconic and difficult motorsports events that takes place each year, uMake decided to run design challenge to encourage uMakers to show us their vision of a Le Mans Prototype class race car. The challenge lasted for one week, and overlapped the actual 24 hours of Le Mans Race which >>

The New iPad Pro: A Designer’s Dream Device

June 19, 2017

Earlier this month during Apple’s World Wide Developers Conference we saw some great announcements from Apple that are definitely game changers. Our favorite, of course, here at uMake, was the announcement of the new iPad Pro. The 2nd edition iPad Pro was released this week, toting some great improvements and new features. We here at >>

10 years for the iPhone — What’s Next for Designers?

June 19, 2017

The short answer: great things are about to happen! Read about the current state of design and its future. When the first iPhone came out in 2007, not so many designers understood the purpose of it. That said, the Skeuomorphic UI of iOS and the increasing popularity of the iPhone over the years started an incredible >>

New Mediums: The Future of VR and AR Art

May 23, 2017

In the art community, the big question has always been “What IS art?” What qualifies something to be considered artwork? Some say there are strict guidelines and qualifiers, others say it is up to each person’s judgement. One thing we do know is that art is always evolving, which has always left that question to >>

Meet the Next Generation of Designers

May 4, 2017

  When I was 15, I knew I wanted to be a car designer, but I had no idea where to even begin. I was sketching cars on lined paper and still remember the first time I sketched a design in perspective. Fast forward 16 years and the world has changed. A lot. These days >>

uMake & Procreate; Name a More Iconic Duo, I’ll Wait.

April 18, 2017

A question we are always trying to address at uMake is “Why do I need 3D sketching?” How does 3D fit into your life? Many would assume that creating in 3D only leads to a 3D design output, but there are many other ways 3D can be used for visualization. Another iPad app that we >>

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